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Retro Arcade M.A.M.E
 Winning Eleven Arcade Game Style
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World Soccer Winning Eleven Arcade Game Style (wswe)
[Image: arcade-games-style.jpg]

Main Data

Romset and name: (wswe) World Soccer Winning Eleven Arcade Game Style
Short name: World Soccer Winning Eleven Arcade Game Style suggest
Manufacturer: Konami
Year: 2002
Genre: Sport
Category: Sport
Driver source: pyson.cpp
Language: Inglese

Input / Controls

Players: None (solo, 2 concurrents)

Romset
First release: Mame 0.145u4 released on 11-mar-2012
Last release: Mame 0.222 released on 27-jun-2020

Bios: PYSON Konami Pyson BIOS

[Image: WinningEleven-Arcade-Game.jpg]

History:

World Soccer Winning Eleven Arcade Game Style © 2002 Konami Corp.

TECHNICAL

Konami Pyson Hardware
[Image: Konami-PYTHON.jpg]

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2

Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second

Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit

Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.
This hardware is based on Sony PlayStation 2


CPU: 128 Bit "Emotion Engine"

    System Clock: 300 MHz
    System Memory: 32 MB Direct Rambus
    Memory Bus Bandwidth: 3.2 GB per second
    Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
    Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
    Floating Point Performance: 6.2 GFLOPS
    3D CG Geometric Transformation: 66 million Polygons Per Second
    Compressed Image Decoder: MPEG2

Graphics: "Graphics Synthesizer"

    Clock Frequency: 150MHz
  DRAM Bus bandwidth: 48 GB Per Second
    DRAM Bus width: 2560 bits
    Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
  Maximum Polygon Rate: 75 Million Polygons Per Second

Sound: "SPU2+CPU"

    Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
    Sampling Frequency: 44.1 KHz or 48 KHz (selectable)

I/O Processor

    CPU Core: Current PlayStation CPU
    Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
    Sub Bus: 32 Bit


TRIVIA

This game is also known as "Pro Evolution Soccer The Arcade" outside of Japan.

SERIES

    World Soccer Winning Eleven Arcade Game Style (2002)
    World Soccer Winning Eleven Arcade Game Style 2003 (2004)
    World Soccer Winning Eleven 2006 Arcade Championship (2006)
    World Soccer Winning Eleven Arcade Championship 2008 (2008)
    World Soccer Winning Eleven Arcade Championship 2010 (2010)
    World Soccer Winning Eleven Arcade Championship 2012 (2011)

[Image: WinningEleven-Arcade-Game2.jpg]


Download:    --->  Winning Eleven Arcade Game Style


alter_mann  Sick  jugad-lesion  gol-18  yoshi  Del Piero  world-cup-2002  champions-leagg  beckham-manchester1


Referencias:

- Winning Eleven Arcade Style
- Arcade Italia
- Arcade History
- Konami PYTHON Hardware
- M.A.M.E Official Site of the MAME Development Team

Note: M.A.M.E (originally stood for Multiple Arcade Machine Emulator)

alter_mann  dwarf  Shy  Tongue
[Image: 51.jpg][Image: juventus.gif]
Winning Eleven & ProEvolutionSoccer & FIFA EA Sports |Option Files|
| We11World | Winning Eleven Games |
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